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CUDA Installation On VS 2010

Posted by Hemprasad Y. Badgujar on October 12, 2012

CUDA in Visual Studio 2010

CUDA 4.0 and later versions work fine with Visual Studio 2010. The only noticeable change from Visual Studio 2008 is that Build Rules are replaced by Build Customizations in Visual Studio 2010.

Adding CUDA capability to any Visual Studio 2010 solution is easy:

1. Install the latest version of CUDA Toolkit.
2. Right-click the project name in Solution Explorer and choose Build Customizations.
3. The Visual C++ Build Customization Files dialog should display the one or more CUDA toolkits you have installed. Choose the one you want to use and click OK.
4. To change the CUDA compile options, in the project properties look for the section CUDA C/C++.

You should be able to build CUDA source files and run CUDA programs with these changes.

As Well As

Nine Easy Steps

Make sure CUDA 4.2 SDK is installed from here, fire up Visual Studio 2010 and…

1. Create a new Win32 Console Project

2. Choose ‘Empty Project’

Choose ‘Empty Project’ setting from new project window. We will add our source files later on.

3. Add your CU file

Add a new C++ file with the extension .cu. Files with cu extension are processed with nvcc.exe nvidia compiler driver and are sent to VS2008 C compiler after processing.

4. Check Build Customizations

CUDA SDK setup installs build customizations for VS2010. They are installed in program files\MSBuild\Microsoft.Cpp\v4.0\BuildCustomizations. If the selected files are not there, you can download them from my blog: CUDA 3.2 Build Rules

5. Change Platform Toolset

Change Platform Toolset to v90. With CUDA SDK 3.2, VS2010 IDE is supported through custom build targets which in turn use the C/C++ compiler distributed with VS2008. When you are using VS2010 and compiling a CUDA project, using the .NET4 compiler is not supported (yet) by nVidia. So you need to have the C/C++ compiler distributed with VS2008.

Change toolset for the project from project property page.

6. Change CU File Type

Change Item Type of the added CU file to CUDA C/C++ from file property page.

7. Select Build Customization

Select build customization from Project menu. Check CUDA 3.2.

8. Add CUDA Libraries

Add libraries that are used with CUDA run-time. In Project Property Page, add cuda.lib and cudart.lib to
Linker->Input->Additional Dependencies.

9. Compile Your First CUDA Capable Program

Enter the following code in the cu file and then compile the project.

 Collapse | Copy Code
#include <stdio.h>
#include <assert.h>
#include <cuda.h>
#include <cuda_runtime.h>
int main( int argc, char** argv )
        float* d_A;
        cudaMalloc( (void**) &d_A, 100 * sizeof(float) );
        cudaFree( d_A );
        return 0;

Points of Interest

There should be VS2010 project and item templates for CUDA 3.2 in the SDK. Maybe there will be in the future versions.


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